mirror of
https://github.com/imsyy/SPlayer.git
synced 2025-11-25 03:14:57 +08:00
🐳 chore: 测试构建
This commit is contained in:
228
.github/workflows/release.yml
vendored
228
.github/workflows/release.yml
vendored
@@ -10,13 +10,17 @@ env:
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NODE_VERSION: 22.x
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jobs:
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# ---------------- Windows 构建 ----------------
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build-windows:
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name: Build Windows (x64 + ARM64)
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runs-on: windows-latest
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# ===================================================================
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# 并行构建所有平台和架构
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# ===================================================================
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build:
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name: Build on ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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strategy:
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# 矩阵策略
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matrix:
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arch: [x64, arm64]
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os: [macos-latest, windows-latest, ubuntu-latest]
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# 开始步骤
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steps:
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# 检出 Git 仓库
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- name: Check out git repository
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@@ -26,177 +30,76 @@ jobs:
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uses: actions/setup-node@v6
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with:
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node-version: ${{ env.NODE_VERSION }}
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cache: "pnpm"
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# 安装 pnpm
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- name: Install pnpm
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run: npm install -g pnpm
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# 复制环境变量文件
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- name: Copy .env.example
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run: |
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if (-not (Test-Path .env)) {
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Copy-Item .env.example .env
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} else {
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Write-Host ".env file already exists. Skipping the copy step."
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}
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# 安装项目依赖
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- name: Install dependencies
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run: pnpm install
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# 清理旧的构建产物
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- name: Clean dist folder
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run: |
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if (Test-Path dist) {
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Remove-Item -Recurse -Force dist
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}
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# 构建 Electron App
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- name: Build Electron App (Windows)
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run: pnpm run build:win -- --${{ matrix.arch }} || true
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env:
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GITHUB_TOKEN: ${{ secrets.ACCESS_TOKEN }}
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# 合并所有 Windows 构建
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- name: Upload Windows artifacts
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uses: actions/upload-artifact@v4
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with:
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name: SPlayer-Windows
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if-no-files-found: ignore
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path: |
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dist/*.exe
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dist/*.exe.blockmap
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dist/*.yml
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dist/*.zip
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# ---------------- macOS 构建 ----------------
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build-macos:
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name: Build macOS (x64 + ARM64)
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runs-on: macos-13
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strategy:
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matrix:
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arch: [x64, arm64]
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steps:
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# 检出 Git 仓库
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- name: Check out git repository
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uses: actions/checkout@v5
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# 安装 Node.js
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- name: Setup Node.js
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uses: actions/setup-node@v6
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with:
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node-version: ${{ env.NODE_VERSION }}
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# 安装 pnpm
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- name: Install pnpm
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run: npm install -g pnpm
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run: pnpm install --frozen-lockfile
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# 复制环境变量文件
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- name: Copy .env.example
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run: |
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if [ ! -f .env ]; then
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cp .env.example .env
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else
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echo ".env file already exists. Skipping the copy step."
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fi
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# 安装项目依赖
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- name: Install dependencies
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run: pnpm install
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- name: Copy .env file on Windows
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if: runner.os == 'Windows'
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run: Copy-Item .env.example .env -ErrorAction SilentlyContinue
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- name: Copy .env file on macOS & Linux
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if: runner.os == 'macOS' || runner.os == 'Linux'
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run: cp -n .env.example .env
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# 清理旧的构建产物
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- name: Clean dist folder
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- name: Clean dist folder on Windows
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if: runner.os == 'Windows'
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run: if (Test-Path dist) { Remove-Item -Recurse -Force dist }
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- name: Clean dist folder on macOS & Linux
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if: runner.os == 'macOS' || runner.os == 'Linux'
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run: rm -rf dist
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# 构建 Electron App
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- name: Build Electron App (macOS)
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run: pnpm run build:mac -- --${{ matrix.arch }} || true
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shell: bash
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env:
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GITHUB_TOKEN: ${{ secrets.ACCESS_TOKEN }}
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# 上传构建产物
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: SPlayer-macOS
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if-no-files-found: ignore
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path: |
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dist/*.dmg
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dist/*.zip
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dist/*.yml
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# ---------------- Linux 构建 ----------------
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build-linux:
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name: Build Linux (x64 + ARM64)
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runs-on: ubuntu-22.04
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strategy:
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matrix:
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arch: [x64, arm64]
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steps:
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# 检出 Git 仓库
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- name: Check out git repository
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uses: actions/checkout@v5
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# 安装 Node.js
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- name: Setup Node.js
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uses: actions/setup-node@v6
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with:
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node-version: ${{ env.NODE_VERSION }}
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# 安装 pnpm
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- name: Install pnpm
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run: npm install -g pnpm
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# 更新 Ubuntu 软件源
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- name: Ubuntu Update with sudo
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run: sudo apt-get update
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# 安装依赖
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- name: Install RPM & Pacman
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# 安装 Linux 依赖
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get install --no-install-recommends -y rpm &&
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sudo apt-get install --no-install-recommends -y libarchive-tools &&
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sudo apt-get install --no-install-recommends -y libopenjp2-tools
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# 安装 Snapcraft
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sudo apt-get update
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sudo apt-get install -y libgtk-3-dev libwebkit2gtk-4.0-dev libappindicator3-dev librsvg2-dev patchelf
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# 8. 安裝 Snapcraft (僅 Linux)
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- name: Install Snapcraft
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if: runner.os == 'Linux'
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uses: samuelmeuli/action-snapcraft@v2
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# 复制环境变量文件
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- name: Copy .env.example
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run: |
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if [ ! -f .env ]; then
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cp .env.example .env
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else
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echo ".env file already exists. Skipping the copy step."
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fi
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# 安装项目依赖
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- name: Install Dependencies
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run: pnpm install
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# 清理旧的构建产物
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- name: Clean dist folder
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run: rm -rf dist
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# 构建 Electron App
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- name: Build Electron App (Linux)
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run: pnpm run build:linux -- --${{ matrix.arch }} || true
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shell: bash
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env:
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GITHUB_TOKEN: ${{ secrets.ACCESS_TOKEN }}
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- name: Build macOS Universal App
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if: runner.os == 'macOS'
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run: pnpm run build:mac -- --universal
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- name: Build Windows x64 & ARM64 App
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if: runner.os == 'Windows'
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run: pnpm run build:win -- --x64 --arm64
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- name: Build Linux x64 & ARM64 App
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if: runner.os == 'Linux'
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run: pnpm run build:linux -- --x64 --arm64
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# 上传 Snap 包到 Snapcraft 商店
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- name: Publish Snap to Snap Store
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run: |
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if [ -f dist/*.snap ]; then
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snapcraft upload dist/*.snap --release stable || echo "Snap upload failed or not configured"
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fi
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if: runner.os == 'Linux'
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# 即使发布失败,也继续执行后续步骤
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continue-on-error: true
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run: |
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snap_file=$(find dist -name "*.snap" -print -quit)
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if [ -n "$snap_file" ]; then
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snapcraft upload "$snap_file" --release stable
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else
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echo "No .snap file found to upload."
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fi
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env:
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SNAPCRAFT_STORE_CREDENTIALS: ${{ secrets.SNAPCRAFT_TOKEN }}
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# 上传构建产物
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- name: Upload artifacts
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# 合并所有构建
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: SPlayer-Linux
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if-no-files-found: ignore
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path: |
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dist/*.AppImage
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dist/*.deb
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dist/*.rpm
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dist/*.snap
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dist/*.tar.gz
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dist/*.yml
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name: SPlayer-${{ runner.os }}
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path: dist/
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# ---------------- 统一 Release ----------------
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# ===================================================================
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# 收集并发布 Release
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# ===================================================================
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release:
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name: Create GitHub Release
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needs: build
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runs-on: ubuntu-latest
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needs:
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- build-windows
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- build-macos
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- build-linux
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if: startsWith(github.ref, 'refs/tags/v')
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# 需要写入权限才能创建 Release 和上传产物
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# 需要写入权限
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permissions:
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contents: write
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steps:
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@@ -212,18 +115,13 @@ jobs:
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- name: Create GitHub Release and Upload Assets
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uses: softprops/action-gh-release@v2
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with:
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# 生成发布说明
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token: ${{ secrets.GITHUB_TOKEN }}
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# 自动生成 Release 说明
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generate_release_notes: true
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# 发布为草稿
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draft: false
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# 发布为预发布
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prerelease: false
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# 全部上传
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files: |
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artifacts/SPlayer-Windows/!(builder-debug).yml
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artifacts/SPlayer-macOS/!(builder-debug).yml
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artifacts/SPlayer-Linux/!(builder-debug).yml
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artifacts/**/*.exe
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artifacts/**/*.dmg
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artifacts/**/*.zip
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artifacts/**/*.tar.gz
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artifacts/**/*.deb
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artifacts/**/*.rpm
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artifacts/**/*.AppImage
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artifacts/**/*.snap
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artifacts/**/*
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