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alist/internal/model/session.go

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feat: implement session management (#9286) * feat(auth): Added device session management - Added the `handleSession` function to manage user device sessions and verify client identity - Updated `auth.go` to call `handleSession` for device handling when a user logs in - Added the `Session` model to database migrations - Added `device.go` and `session.go` files to handle device session logic - Updated `settings.go` to add device-related configuration items, such as the maximum number of devices, device eviction policy, and session TTL * feat(session): Adds session management features - Added `SessionInactive` error type in `device.go` - Added session-related APIs in `router.go` to support listing and evicting sessions - Added `ListSessionsByUser`, `ListSessions`, and `MarkInactive` methods in `session.go` - Returns an appropriate error when the session state is `SessionInactive` * feat(auth): Marks the device session as invalid. - Import the `session` package into the `auth` module to handle device session status. - Add a check in the login logic. If `device_key` is obtained, call `session.MarkInactive` to mark the device session as invalid. - Store the invalid status in the context variable `session_inactive` for subsequent middleware checks. - Add a check in the session refresh logic to abort the process if the current session has been marked invalid. * feat(auth, session): Added device information processing and session management changes - Updated device handling logic in `auth.go` to pass user agent and IP information - Adjusted database queries in `session.go` to optimize session query fields and add `user_agent` and `ip` fields - Modified the `Handle` method to add `ua` and `ip` parameters to store the user agent and IP address - Added the `SessionResp` structure to return a session response containing `user_agent` and `ip` - Updated the `/admin/user/create` and `/webdav` endpoints to pass the user agent and IP address to the device handler
2025-08-25 19:46:38 +08:00
package model
// Session represents a device session of a user.
type Session struct {
UserID uint `json:"user_id" gorm:"index"`
DeviceKey string `json:"device_key" gorm:"primaryKey;size:64"`
UserAgent string `json:"user_agent" gorm:"size:255"`
IP string `json:"ip" gorm:"size:64"`
LastActive int64 `json:"last_active"`
Status int `json:"status"`
}
const (
SessionActive = iota
SessionInactive
)