mirror of
https://github.com/X1a0He/Adobe-Downloader.git
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Update: Added Setup processing for Intel chips, thanks @aronychen.
This commit is contained in:
@@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1610"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES"
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buildArchitectures = "Automatic">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "3CCC3ADF2CC67B8F006E22B4"
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BuildableName = "Adobe Downloader.app"
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BlueprintName = "Adobe Downloader"
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ReferencedContainer = "container:Adobe Downloader.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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shouldAutocreateTestPlan = "YES">
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</TestAction>
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<LaunchAction
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "3CCC3ADF2CC67B8F006E22B4"
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BuildableName = "Adobe Downloader.app"
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BlueprintName = "Adobe Downloader"
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ReferencedContainer = "container:Adobe Downloader.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "3CCC3ADF2CC67B8F006E22B4"
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BuildableName = "Adobe Downloader.app"
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BlueprintName = "Adobe Downloader"
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ReferencedContainer = "container:Adobe Downloader.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@@ -15,5 +15,13 @@
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<integer>0</integer>
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</dict>
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</dict>
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<key>SuppressBuildableAutocreation</key>
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<dict>
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<key>3CCC3ADF2CC67B8F006E22B4</key>
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<dict>
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<key>primary</key>
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<true/>
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</dict>
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</dict>
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</dict>
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</plist>
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@@ -44,7 +44,7 @@ function prep() {
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cp '\(setupPath)' '\(backupPath)'
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# M 系列的修改,暂时缺少Intel机型的特征码
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replace '\(setupPath)' '554889E553504889FB488B0570C70300488B00488945F0E824D7FEFF4883C3084839D80F' '6A0158C353504889FB488B0570C70300488B00488945F0E824D7FEFF4883C3084839D80F'
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replace '\(setupPath)' 'FFC300D1F44F01A9FD7B02A9FD830091F30300AA1F2003D568A11D58080140F9E80700F9' '200080D2C0035FD6FD7B02A9FD830091F30300AA1F2003D568A11D58080140F9E80700F9'
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prep '\(setupPath)'
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@@ -2,12 +2,6 @@
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# TODO
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**If you have Intel chips mac, please contact [@X1a0He](https://t.me/X1a0He).**
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- [ ] Processing Setup file for Intel chip.
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## Before Use
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**🍎Only for macOS 14+.**
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@@ -1,5 +1,17 @@
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# Change Log
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- 2024-11-05 21:15 更新日志
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```markdown
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1. 增加Intel机型的Setup处理,感谢@aronychen
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====================
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1. Added Setup processing for Intel chips, thanks @aronychen
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```
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----
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- 2024-11-05 15:05 更新日志
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```markdown
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